There are a couple of cool little elements to this level, such as a pit in the corner of one room which Cacodemons rise out of and which you have to jump into in order to progress to the next part of the level.Īs for the gameplay, this WAD contains a mixture of traditional-style gameplay and some mild slaughtermap elements. The level manages to be reasonably large without being too large ( eg: you won’t really get lost when playing this level). “Altar Of Evil” is an old-school non-linear level which still manages to be “streamlined” enough that you’ll rarely wonder where you’re supposed to go next. The new sound effect is just THAT epic!īut, although this WAD has a lot of atmosphere, is the gameplay and level design any good? In a word, yes. There’s a reason why you’ll run out of BFG ammo fairly quickly in this level.
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